![]() ![]() Sony's Santa Monica development branch created an entirely new engine for God of War III, promising groundbreaking lighting techniques that mimic the human retina, and textures designed to realistically depict muscle contours and the glisten of freshly spilled viscera. ![]() The gameplay is once again designed to mix frequent bouts of furious, bloody combat with periods of exploration and puzzle solving, all set within massive, multifaceted levels. Gamers will guide the irascible "Ghost of Sparta" on his relentless pursuit of vengeance, taking him to the heights of the famed Greek summit, exploring the bowels of Hell, and literally standing on the shoulders of giants in Shadow of the Colossus-style levels that take place entirely on living beings the size of skyscrapers. Olympus for a final confrontation with the Gods. Serving as the final installment in an epic trilogy, God of War III picks up where its predecessor concluded: with Kratos and the Titans scaling Mt. After three years of honing his golf game (Hot Shots Golf: Out of Bounds), loaning out his trademark looks (LittleBigPlanet), and working on his hand-to-hand combat skills (Soul Calibur: Broken Destiny), Sony's belligerent mascot Kratos gets back to the old-fashioned deicide that made him famous in God of War III. ![]()
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